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#Reddit dauntless software
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#Reddit dauntless code
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We’ll talk more about the above plans in the next State of Dauntless. This should help us take more meaningful steps toward addressing some of the feedback that’s been floating around for a while.įor instance, after Radiant Escalation, our design team is leading an effort to clean up old encounters and address a lot of the Behemoth issues that affect a bunch of different encounters. This year, you may have already noticed that new content is contained to a couple of major releases each season, while the rest of the patches in a season are dedicated to substantially fixing or improving what’s already in the game. This has led to a split focus between new content and older systems that need some extra love. In the past, we’ve tried to bring something new to discover in almost every patch. The Best Dauntless YetĮvery season, we try to build an exciting set of patches for Slayers. This year is all about building Dauntless with you. That includes going back to complete the Escalation cycle with Radiant Escalation. This year, as Dauntless gears up to celebrate three years since beta, we want to focus more on the things we know the community is asking for. So it was important to try new things whenever we could.

As a result, we started focusing more of our effort on content for the Hunting Grounds.Īs a team, we wanted to learn everything we could about building a long-lasting, free-to-play combat RPG. As we had hoped, this got that content in front of more players - The Chronovore became the most-hunted Keystone Behemoth. Instead, we brought the keystone Behemoth and its legendary gear to the Hunting Grounds. Some veteran Slayers may remember that we did not finish the Escalation cycle last year. The team is working on some really cool ways to set this particular Escalation apart, without sacrificing the core Escalation experience.

Yes! Right now, we expect to have Radiant Escalation ready for you to explore in late May.
